Week 15 (probes arrive)

the next 25 years pc's may disappear, dan tynan Only thing that is interesting is the concept of spray on sensors that are being developed for medical applications. There have been some great blog posts from Forbes, the New York times and the Economist on 3Dprinting they are a good summary but nothing group breaking. There have also been many cases of gangs RP-ing atm skimmers, there is always downsides to any development... it is heavily out weighed by positives though!
The Future of Making Map the institute of the future is always interesting, well worth a read with a nice point about 'do it ourselves' not DIY.

Boundaries? What Boundaries? The Crisis of Design in a Post-Professional Era, Atkinson, Paul. Product design fear, how we must deal and engage with technologies or we will get lost. This is a very interesting view for development.
Fab@Home: the personal desktop fabricator kit This is the bread and butter of the RP world, this is a must. it is technical but a the most interesting point is that they realise that it is not the machine, it is the making 'community' that it is building that is the main emphasis.
Research lessons from hardware hacking, Joe Grand Interesting points around how Microsoft released their Xbox back end. good refferances to www.hackaday.com www.nutsvolts.com www.circuitcellar.com
RepRap: The Replicating Rapid Prototyper: Maximising Customisable by Breeding the Means of Production
E Sells, Z Smith, S Bailard, A Bowyer. again the bread and butter of the self replicating world.
Co-creating the Internet of Things—First experiences in the participatory design of Intelligent Products with Arduino, KA Hribernik, Z Ghrairi, C Han, great tools and methods for co design!
Scissors and glue, T Triggs Looking into the DIY aesthetic, this is a graphic reference but interesting involving punks and fanzines.

Home Beyond Home Dwelling With Threshold Devices, Mike Michael, William Gaver. Thinking about different technologies in the home. This is interesting as it is the first projects that use products that are deployed to engage as part of the research (this is what I am into! making!)
Do it yourself: Democracy and design P Atkinson DIY as a level of class? this is building on the theme that during the Victorian period people could not afford objects, this is true in the maker community BUT it is driven by different motivations, location, learning and demonstrating skill.

Printing Food, D Periard Probably the next big thing within RP, this is interesting also they are looking at materials for what could be disposable and the perfect support material... interesting.
Makers, Hackers and Fabbers: what is the future for D&T? T Steeg 2008. If you read nothing else on hacking, fabbing and making for the next week, this is great. it is how we need to develop our curriculum but has some great references.
Factory @ Home: The Emerging Economy of Personal Fabrication, Hod Lipson and Melba Kurman. This is probably one of the best documents that I have read, this is part of a proposal of how education has to change but it is very insightful into the effects that this 'personal fabrication' movement and 'making' will change and how we have to grow with it. Very insightful, it also comments on how design has to grow and evolve. The term Personal manufacture 'evolution' is so much more interesting than 'the next industrial revolution'.
Makeshift magazine, Hackanomics The empowerment that this making shift will have on developing worlds will be interesting, will it be easier to take power and a machine to remote locations... (not quite yet).
Modeling a Paradigm Shift: From Producer Innovation to User and Open Collaborative Innovation, Von Hippel. This really is the bible to open innovation, I always find that it is easier to have examples, this is a good thoughts producer but I think that we need more projects, real working making and things to inspire thoughts!

Web sites (just interesting)
Open design city, Berlin design group
Craft Link Africa interesting social innovation
Portland works group of makers
Fine cell work creating outlet for making in prisons

Finishing of a previous HCI project. I need to start thinking about developing design workshops. I am interested in not just going here's some tech, but thinking about using analogue solutions or scenarios to then intertwine digital proposals (so participants do not need to think about constraints of knowledge).

bit of a chat with James Tooze who has some interesting ideas on the most important things that we need products to drive us forward. 

I am becoming more interested in is there a place for designers to create objects, have them edited by users for direct and different applications, then we need to just design the applications for different tech and brief people about how the objects can be used. There would be a great deal of knowledge to transfer and engage with this process. This would not just be crowd sourcing but design sourcing?

There are many research questions that I am brewing... I am still interested in the non-maker, intelligent products, making, open source and the digital analogue space.


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